Games

A little arcade of physics — each game is a real puzzle you play with keyboard, mouse or touch, and every one has a demo that shows you how to win. Your score follows you across the web and the Android app.

Score 0. Trophy: none yet. 0 of 50 games cleared. Next trophy — iron: a score in 25 more games, iron in 1 game, 30 more points. Sign in below to sync across web and the app.

Arcade · 0 of 50 cleared

slingshot through gravity, a point per ringburn fuel, land softly on the padsort the fast from the slow in timeburn to hold the orbital bandpump in phase, ring the bell, don't fly overroute the laser to the sensorcatch the flash, five in a rowvaccinate the grid to save livesnudge the pole upright, keep it therelob a shell through the windpot the ball off the cushionssteer the beam through the ringtime the power into the cupslide the counterweight, don't tip the beamshake beads off the antinodesbend the beam through water onto the minesteer the beam through the ringtrim ballast to hold the depthswing across the gapsshift to hold the revs in the bandscatter the alpha to the detectorlead the circling targetsort the pulses into their binsbank off a wall into the ringswing the block into the bandlet the right speeds through the gatechase sharp focus as the screen driftscurve the ball past the walltime the release onto the targettime the burn to rendezvousticket the speeders by their radar shiftzero each beat before the timerlead the subs, drop the chargethrust to the station and dock softlyride the current to levitate a beadlead the spin to hit the targetbeat upwind by tacking, against a currentcurve a shot through gravity onto the targetramp the field to hold the beam as it speeds uppitch over to reach orbit before fuel runs outsteer a phased-array beam onto a moving contacttuck and spread to land soft on the padrotate to route each wavelength to its binpush sideways to steer a precessing tiptilt to roll the ball to the goal, mind the pitsflip on time, rack up bumpers, don't draintime the launch, lean to glide, land cleanthread the gates on a frictionless cushionaim shallow to keep light trapped to the endtune the field to sort ions by mass

Playgrounds · no points, just for exploring

a live phase transitionfind the critical thresholdquantum amplitude amplification

You can also type a game's name in the terminal to launch it.

How scoring & trophies work

How scoring works

Trophies

Trophies reward range, not grinding one game. Each game has its own tier (each game's tier rises with your score in it: 1, 2, 4, 8, 16, 24, 32, 48). A global trophy needs both breadth and points: the tier just below it across half the 50 games — for iron, simply a score in half of them — plus the new tier in at least one game, and a minimum total score. You have cleared 0 of 50 games so far.

Reach singularity — the top tier across the games — and your name joins the universal ledgerboard below. As more games are added, every bar rises with them.

Ledgerboard

The universal hall of fame: everyone who has reached singularity, 400 points, newest first. Climb the ladder to add your name.

No one has reached singularity yet. Be the first.